Fans want a few things, fast
When's the next game, what happened, what's new: the IA has to surface those instantly.
End-to-end product design for a football fan platform: IA, interaction design, a design system, and research and testing that turn scattered club content into one clear place to follow the game.
Project frame: Premier League × Stockport FC: one clear home for football fans
Fixtures, results, news, and club content only work when the information architecture makes them findable.
Research and usability testing steered the structure and interactions, not internal opinion.
Football clubs spread fans across fixtures, results, news, and commercial content, often in disconnected places. The job was one clear home where fans get what they came for in seconds, built on solid information architecture and a design system that scales.
When's the next game, what happened, what's new: the IA has to surface those instantly.
A design system keeps fixtures, news, and club sections coherent as content and seasons accumulate.
Following a football club shouldn't mean hunting across half a dozen places. The brief was one clear home for fixtures, results, news, and club content, where fans get what they came for in seconds, on any device.
I started with information architecture. Fans want the same few things fast (next game, last result, latest news), so the structure had to surface them instantly. I validated it with research and usability testing with real fans.
A design system kept the platform consistent across fixtures, news, and club sections, so quality holds as content and seasons accumulate.